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The Story of Begone

Welcome to Kirem'jul, a cozy little suburb with a not-so-cozy secret: the local high school, Runic High, was built right on top of a magical gate. Weird, right?


A long time ago, all the magical creatures of Kirem'jul lived in chill harmony. Sure, there were a few squabbles, but mostly it was good vibes and spell-slinging. Then the gods made humans—clever, curious, and pretty decent... until the gods ghosted everyone and vanished.


That’s when things got messy. A mega-evil sorcerer decided humans should rule everything and tried to wipe out everyone else. Total villain move. But a legendary enchanter stepped up, cast the ultimate banishing spell—The Begone—and poof! Humans were sent to another plane, magic got locked away, and the sorcerer got stuck in the tunnel between worlds.


Cut to modern day: eight random students land in detention at Runic High and accidentally open the gate. Oops. Now magic is back, the sorcerer’s loose, and these teens are the only ones who can stop him. Time to save the world... no pressure.


  • Begone runs without a DM, so everyone’s in the action. With randomized enemies, loot, and layouts, every session is a brand-new adventure—no repeats, just chaos and glory, endless replay ability.
  • With 8 different and unique heroes to choose from - all with different play styles and abilities, and all 8 can play at once, more chaos, more fighting... maybe survival. 
  • Loot galore! Every draw is a gamble—will you snag a weapon, a cursed trinket, or something totally unexpected? With a wild mix of gear, every treasure is a thrill ride
  • Over 40 different enemies, face your foes, and study up on the enemy with the Evil Creatures and How to Defeat Them Handbook. Knowledge is power... and survival.
  • The dungeon builds as you explore, revealing new rooms, and surprises every time. No two runs are alike—each playthrough is a fresh map and a fresh mess.

Why Begone?

Begone was built for pure, effortless fun — the kind of game you can crack open and start adventuring before someone even asks, “Wait, what are the rules?” It’s simple to learn, delightfully chaotic to play, and engaging enough to keep both new explorers and battle‑hardened hobbyists grinning at the table. Whether you’re a casual dice‑roller, a seasoned strategist, or someone who just likes yelling “I loot the chest!” Begone is designed for everyone. Yes, even you. 

Download the Begone Rule book

Want to know how to play. Download and read through the current draft of the Begone rule book. 

Rule Book v 2.1.pdf (7z)

Download

The Hero Groups

Casters

Guardians

Warriors

 Casters are heroes infused with arcane power, channeling magic to shape encounters. They unleash spells to damage enemies while supporting allies with enchantments and elemental control. Whether blasting foes or bending fate, Casters are the mystical backbone of any team.

Warriors

Guardians

Warriors

Warriors are the muscle of the party—tough, fearless, and always at the front lines. Built to deal heavy damage and shield their allies, they thrive in the thick of combat. When danger strikes, Warriors stand tall and strike back harder.

Guardians

Guardians

Guardians

 Guardians are the heart of the group, dedicated to keeping the team alive and empowered. Through healing and buffs they ensure every hero performs at their peak. Their presence turns chaos into cohesion, binding the party together through every trial.

Explorers

Guardians

Guardians

 Explorers are agile, unpredictable, and endlessly resourceful. Masters of infiltration and disruption, they specialize in triggering chaos and escaping before the dust settles. When you need someone to break the rules and rewrite the map, send in an Explorer.

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